Audience As Virus, 2024-ongoing
Interactive immersive installation-performance
Audience As Virus @ ISSUE Project Room documentation excerpt , 2026. Edited by Jeremy Tessler
Curtesy of ISSUE Project Room, photo by Owen Gavis
Audience As Virus is an ongoing research and an interactive immersive installation-performance that involves the audience in the possibility to break AI predictions of human movement and offers the public a clear capacity to intervene.
Machine learning has a filtration process that calls whatever it can’t understand “junk.” In that erasure, there is potency in information that cannot be processed. Audience As Virus misuses ChatGPT and HMDM (Human Movement Diffusion Model) to counter the patterns of replication, mimicry, and averaging.
In a space where counter-predictions are encouraged and disruption is welcomed, this participatory performance uses anti-efficiency and glitch errors to provoke new unpredictable, perhaps absurd, (but imaginable) movement and expressive relationships.
Project Collaborators:
Creative Technologist/Co-Director: Danielle McPhatter with the EY Intelligent Realities Lab;
Performer/Choreographer/Co-Director: Vinson Fraley; Sound: Dafna Naphtali, Selwa Abd, Wobbly, Vinson Fraley, Matthew D. Gantt + Chat GPT and text to voice software
Costume: Daveed Baptiste
Digital Avatars Costumes: MX Oops and Eva Davidova
Lighting Design: DeAndra Anthony
Master of ceremony: Mattie Barber-Bockelman
Research Assistant: Nkolika Okoye
Audience as Virus was developed within the CultureHub Residency Program, through a EY-NEW INC Artist Residency, and with support from Onassis ONX Studio and EY Intelligent Realities Lab. It was shown at Vienna Art Week in 2025, and a new iteration was staged at ISSUE Project Room in May 2026
https://lumenprize.org/2025-performance-music-award-finalists/evadavidova
Virality is not a Metaphor: Eva Davidova’s Audience as Virus (excerpt)
Davidova rejects clean and tokenized interactivity characteristic of so much media art (think of the genre of media mirrors so popular in public spaces). Instead, Audience as Virus is reminiscent of a carnival or a rave, where the habit of the sense of self is blurred and messy, where movement and perception are tinged with an erotic allure and danger: you are also seen and witnessed – you are in it. Such an atmosphere leaves behind the tired and fatalistic lament of art and technology discourse: that we are socially overcoded by technical systems. Instead, we are presented with a much more capacious framing: You are enfolded and enfolding, you are coded and encoding a convolution of forces across social, mental, and environmental registers. Virality vectors across these registers, its movement inculcating both a potential for moving against and being moved. Virality is not a metaphor.
…
With the prompt “Dropping into Hell”, Davidova seems to wink at audience members who may know Claire Bishop’s well-known critique of participatory art as replacing aesthetics with ethics in its valuation of relationality and social creativity over aesthetic impact. Far from raising up participation as a monolithic criterion of judgement, Audience as Virus sidesteps this all together by concatenating ethics and aesthetics into their own dynamical system. The unfolding aesthetic experience of a mediatic and dynamic immersive environment generates an occasion to experience the modulation of our capacity to act. Davidova’s work makes present once more Deleuze’s proclamation that “there is no need to fear or hope, but only to look for new weapons.”
Grace Grace Grace for AI Halftime
Prompts , 2023.