Audience As Virus @ ISSUE Project Room
https://issueprojectroom.org/event/eva-davidova-audience-virus
Eva Davidova: Audience As Virus
ISSUE Project Room celebrates the 20th Anniversary of its Artists-In-Residence (AIR) program throughout 2026 with performances by current residents and returning alumni. This anniversary season highlights AIRs whose work reflects the ongoing evolution of a much broader community of experimental artists who have helped shape ISSUE for over twenty years.
Thursday, May 7th at 8pm, ISSUE presents Audience As Virus by new media artist Eva Davidova (2020 AIR and TIP fellow). The event features composer Selwa Abd (2022 AIR and TIP fellow), who collaborates with Davidova in developing an interactive musical score for the work, choreographer/ dancer Vinson Fraley, a longtime collaborator making his ISSUE debut, and Danielle McPhatter with EY Intelligent Realities Lab.
Following her participation in Harvestworks’ Technology Immersion Program in 2020, Davidova’s experimental online performance, Global Mode >, was supported by ISSUE and marked the organization’s first program collaboration with Harvestworks. Her residency was further supported by the New York University Tandon School of Engineering Integrated Digital Media Motion Capture Lab, with mentorship from engineers at Nokia Bell Labs.
Audience As Virus is an interactive immersive installation-performance that involves the audience in the possibility to break AI predictions of human movement, and offers the public a clear capacity to intervene. Large Language Models trained on human movement rely on statistical convergence — privileging patterns over exceptions, coherence over ambiguity. But there is a potency in information that cannot be processed. Audience As Virus uses anti-efficiency and glitch to provoke new unpredictable, perhaps absurd (but imaginable) movements and expressive relationships. It mis-uses ChatGPT and Human Movement Diffusion Model or HMDM, to counter the patterns of replication, mimicry and averaging. It pushes the AI-s to deviate through intentional complications that are visible to the audience, inspired by a growing database of texts by choreographers and dancers.
“Technology shapes our identity, forcing ideas about who we are onto us, producing homogenization, classification, behavior adjustment and retrofitting. We use these technologies (AI) and ecosystems (XR) to create space for un-flattened identities and extended expressions in hybrid worlds.”
— Danielle McPhatter, Creative technologist and co-director of Audience As Virus
Eva Davidova explores behavior, ecological disaster, and the political implications of technology through performative works rooted in the absurd. Her practice is project-based, and involves research, drawing, performance, 360 video, Game Engines, participatory Virtual Reality and interactive, site-specific immersive installations. She works with the human gesture and expression as a way to “mix” with, and disrupt technologies, and use the failures in these technologies to reclaim them. Davidova has exhibited at the Bronx Museum, the UVP at Everson Museum, the AKG Buffalo Art Museum, MACBA Barcelona, CAAC Sevilla, La Regenta, ISSUE Project Room, Harvestworks, Instituto Cervantes, and the Museum of the Moving Image in NYC.
Selwa Abd is a Moroccan-born artist and composer based in New York City. Her prolific and thought-provoking output challenges critical questions surrounding the future of technology, her own fragmented personal identity shaped by the complexities of post-colonial urban environments, and the influence of virtual realities on contemporary society. She is a recipient of the NYFA x Mayor’s Office of Media and Entertainment Women’s Fund Grant (2024), the Jerome Hill Artist Alternate Award (2023), an ISSUE Project Room Artist-In-Residence (2022), and the Harvestworks’ Technology Immersion Program Fellowship (2022). She is also the founder of the community resource Pick Up The Flow and has been an NTS Radio resident since 2018. Her latest album “Maghreb” was featured on NPR’s list of the best albums of 2024.
Vinson Fraley is a New York City–based multimedia artist working across voice, theater, dance, and image-making. Born in Statesville, North Carolina and raised in Atlanta, Georgia, he received his BFA in Dance from NYU Tisch School of the Arts. Fraley has been a member of A.I.M (Abraham.In.Motion) and the Bill T. Jones/Arnie Zane Company, and has collaborated with artists including Carrie Mae Weems, Anne Imhof, Bobbi Jene Smith, Damien Jalet, Sterling Ruby, Holland Andrews, Janet Biggs and Boys Noize. His work has been presented by institutions and venues including The Metropolitan Museum of Art, Lincoln Center, The Joyce Theater, Danspace Project, Arts at CERN, and the Massachusetts Institute of Technology, and has been shown internationally across Europe, Asia, and North America. Vinson’s movement direction has been seen in videos by Calvin Klein, Burberry, H&M, Serpentwithfeet, Madonna, Vogue, Vanity Fair, Nike, Theory, Pattern Beauty, and The Cut.
Danielle McPhatter is a Creative Technologist at EY Intelligent Realities Lab, focused on building experiences that leverage emerging technologies such as the metaverse, XR, and interactive systems. She is also an artist working across a range of technologies and mediums, including IoT, sensing and physical computing, hybrid experiences, movement, and sound. McPhatter has advised artists through Harvestworks’ Technology Immersion Program and in collaboration with ISSUE Project Room. She also contributes to the Experiments in Art & Technology program at Nokia Bell Labs, directed by Domhnaill Hernon, with co-production overseen by Ethan Edwards.
By attending this interactive event, you consent to being photographed, filmed, or recorded. ISSUE Project Room may use this media in perpetuity for promotional and archival purposes, including on its website, social media, and press materials.
ISSUE Project Room is a pioneering nonprofit performance center, presenting projects by interdisciplinary artists that expand the boundaries of artistic practice and stimulate critical dialogue in the broader community. ISSUE serves as a leading cultural incubator, facilitating the commission and premiere of innovative new works.
Founded by artists in 1977, Harvestworks Digital Media Arts Center is a leader in the art and technology field, educating, commissioning and producing work by composers, sound, visual and multi-disciplinary artists that reach an ever-expanding and receptive audience.
ISSUE Project Room programs are supported, in part, by public funds from the New York State Council on the Arts with the support of the Office of the Governor and the New York State Legislature, and by public funds from the New York City Department of Cultural Affairs in partnership with the City Council.
For visitors requiring accessible access for the performance, ISSUE Project Room’s 22 Boerum Pl. theater is ADA accessible by lift and a ramp funded through the Accessibility Project of Downtown Brooklyn Partnership’s Downtown Revitalization Initiative Placemaking Fund.
The development of Eva Davidova’s Audience as Virus was supported by Onassis ONX Studio. Started through a NEW INC-EY virtual artist residency in 2024, Audience As Virus was developed at the CultureHub Residency program in 2025, and receives continuous support from EY Intelligent Realities Lab.



